A video game named Dark Souls III will be released this month, the latest in a series of critically acclaimed and extremely difficult video games.
I did not include the Dark Souls games in my list of the six best video games for conservatives because the Dark Souls games are not video games for conservatives. Instead, they are games that create conservatives, in the same way that the military takes raw recruits, puts them through basic training, and makes them into soldiers. (Those of you with a military background who are reading this would likely not say, "The military is for conservatives.")
I won't bore you non-gamers with the specifics of the Dark Souls experience. The Internet is festooned with rapturous detailings of what it's like to walk through Sen's Fortress or Blighttown for the first time. You're not interested in wordy analyses of the intentionally sparse plots or the intricately detailed boss battles.
But I bet you're just the tiniest bit interested in how a video game can instill conservative values into a bunch of dorky nerds.
Well, I'll tell you: The Dark Souls games are built to teach gamers all about STANDARDS.
The concept of standards is fundamentally conservative. At some level, if you are a conservative, there is some standard worth preserving for you. Capitalism and the economy are built around standards- this thing is worth this amount, this thing is worth a greater or lesser amount, and so on.
Conversely, every move made by progressives is towards the goal of relaxing standards. They hate standardized testing. They don't care about debts and deficits. They despise the cisgendered white skinny "ideal" of beauty. The West and what it stands for is disposable, etc.
At its core, progressivism is lackadaisical, relativistic, and nihilistic. Everyone's perspective is equal and equally valid. You don't matter- the collective matters. There are no standards.
In Dark Souls, everything down to the slightest detail matters and feels important. Your character bears the suitably epic label of the Chosen Undead, or the Bearer of the Curse, and you traverse landscapes right out of Milton's Paradise Lost where every setting tells a tale of ancient glory decaying into the mundane, while fighting gods and dragons and eldritch abominations along the way. Death is everywhere and every step is fraught with danger, to the point where you crawl along in the darkness, searching for something that will give you an advantage. You agonize over whether to use your precious few items now or later. Your behind is kicked mercilessly until the game has run out of ways to trick you, and then you find yourself becoming the hunter, or something else entirely.....
This crucible produces players who are suitably proud and boastful of their achievements, critical of "skrubs" and "casuls" who are just starting out and taunting them with the hashtag #gitgud, which has become a callsign for #Gamergate itself and synonymous with rigorous, no-shortcuts practice. These players are disdainful of coddling and intolerant of whiners, yet they are happy to stop and leave messages for each other, pointing the way to the discoveries they've made.
These gamers are, I dare say, conservatives, and they got that way because Dark Souls forced them to endure punishingly high standards. It's too bad that this lesson stops when you shut off the game system.
SJWs will eventually twig onto the fact that the reason why they cannot infuse video games with progressive values is that gaming is inextricably linked to skill, and that gamers demand quality, not equality.